Took over on the texturing on a few animals on FC5, including the famous Boomer. Used photographs of my own dog to stitch together the base material
Another tricky animal to get correct, took this one on myself.
Based off the FC5 attack dog we made, wanted to make this one bigger and tougher, more fitting of the post apocalyptic setting
A complex asset we kept internal made for a fun side task on Division 2
Division 2 had a part in an abandoned cold war bunker. This was for a map prop we were struggling with so I painted a concept myself.
The crafting merchant in Div2 needed tattoos, so I illustrated some.
Done for training materials at Winking
Marvelous Designer and some ZBrush. Rendered in Keyshot done as training materials at Winking
Title for a tutorial I'm writing on how to paint or sculpt cool looking skulls. Really, it's a lot more complicated than it seems.