I’ve been in the digital arts industry now for over 18 years, with more than a decade as an Art Director.
I’ve directed CoDevelopment mandates for AAA projects, worked heavily with external partners and over delivered on every project I’ve been a part of.
Before being a director, I worked as an environment artist, world objects artist, a vehicle artist, character artist, effects artist and even a UI artist. I’ve taught, I’ve mentored, I’ve directed and lead.
I’ve been involved with PC, PS2, PS3, PS4, XBox 360, XBox One, Online, and mobile. If it’s game art, I’ve been there.
I’ve directed CoDevelopment mandates for AAA projects, worked heavily with external partners and over delivered on every project I’ve been a part of.
Before being a director, I worked as an environment artist, world objects artist, a vehicle artist, character artist, effects artist and even a UI artist. I’ve taught, I’ve mentored, I’ve directed and lead.
I’ve been involved with PC, PS2, PS3, PS4, XBox 360, XBox One, Online, and mobile. If it’s game art, I’ve been there.